Gamma Prime
Jan. 2018 – Current
3D Environment Artist

  • My work included creating props and environments working on the game called Cold Comfort, a post-apocalyptic zombie horror survival game.
  • Created 3D models and textures from concept art to in-game in Unreal Engine 4. With the Gamma Prime team of about 25 people were in progress of making the game. The game is a competitive 5v5 PvP horror survival game that is set in the immediate aftermath of the zombie apocalypse. You can play as either a Survivor or Gamma Prime.

Oct. 2017 – July 2018
3D Technical Artist

  • I creat HMI’s (Human Machine Interface) GUI’s
  • My responsibilities were to create eye-catching graphics with 2D and 3D content for production on embedded GUIs at Altia mainly for the auto industry.

Nascent Games
Feb. 2017 – June 2017
3D Environment Artist

  • Video game art for a game called “Kinship” made in Unity
  • Created 3D models and textures for buildings and props for a side-scroller game
  • Created the in-game mood and the lighting of scenes using Unity and Photoshop
  • Level designing of the placement of buildings and background items for 2 stages

June 2016 – Aug. 2016
Lead Virtual Reality 3D Artist

  • Working with the team on a car configurator VR project using the HTC Vive and Unreal Engine 4
  • My responsibilities were to manage and oversee the 3D assets including the models, textures, and 2D images for a car configurator in the Unreal Engine.
  • Created options and buttons and setup the HTC Vive settings for the VR experience.
  • Built the features and developed the actions of the user using Blueprints in Unreal.

Digital Tutors/Pluralsight
Oct. 2015-Mar. 2016
3D Instructor

  • Instructor for tutorials using 3ds Max to create building facades for games at DigitalTutors.com
  • As an instructor with the industry leaders in online tutorials I created a course called “Modeling and Texturing a Next-Gen Building for Games in 3ds Max”.
  • Planned and instructed a unique workflow with modular pieces to create a building.
  • Instructed the use of game making software: 3ds Max, Quixel, Photoshop, Marmoset

GDC (Game Developers Conference) UBM
Mar. 2013 – Mar. 2016
Conference Associate Volunteer

  • A volunteer for UBM Tech at GDC in San Francisco, CA
  • I’m proud to be part of a huge family of CA’s to help out with the events, session and anything else helping it run smoothly making it the biggest and best gaming convention in the world.
  • To me being a part of the CA team is a chance to pay it forward as well as having the opportunity to help an attendee, and give them the best experience possible.

Frog Invasion Games
Dec. 2014 – Mar. 2015
3D Environment Artist

  • An indie mobile game company I founded in 2014 called Frog Invasion Games
  • Created 3 mobile games from start to finish including the art, design, game testing and publishing them on the Android marketplace.
  • The 3 games are: “The Casino Vault Robbery”, “Vietnam Chopper”, and “Bubble Pop”

Jun. 2012 -May 2015
3D Artist

  • Black Sand Studios – “World at War” Game
  • Xpletive –US Open Golf Cart Racing
  • Pixo Group – GM/OnStar VR Experience at CES
  • Speedshape–  Audi R8 Spot
  • I.E. Effects – (Internship) Converted Harry Potter / movies into stereoscopic 3D





Ferris State University
Digital Animation and Game Design
Bachelor of Applied Science
Grand Rapids, MI

Macomb Community College
Digital Art and Animation
Associate Applied Science
Warren, MI

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