Project Description: A small city environment made in CryEngine 3 modeled and inspired by the new Sim City as it would look like today with a next gen high quality graphics engine.
Project Description: A WWII German Tiger Tank. Modeled in Maya, texturing, lighting, rendering all done in 3ds Max. I used Nuke to composite different channels using EXR's.
Project Description: WWII German City. Modeled in Maya, and 3ds Max. All the texturing was done in Photoshop. Lighting, rendering, and compositing was all done in Nuke.
Project Description: Shown in this project is the Chrysler 300. Partly modeled in Maya, with finishing modeling, lighting, rendering all in 3ds Max. Textures all done in Photoshop. I used Nuke to composite the basic scene and to re paint the car. The car I did not model.
Project Description: A ship driving game that is also a guided tour interactive exhibit in development. It shows how hard it was being a ship captain on the Great Lakes of Michigan in the 1900's. When it is finished by Ferris State University in Grand Rapids Michigan it will go live and ready to be played in the Grand Rapids Public Museum. The main software that is being used is 3ds max and the UDK Game Engine. Started by the Game Studio Class, it will be finished by the end of 2012. Below are actual models used in the game that Brandon Volpe made for the game.
Date: May 2012
Time to Complete: 3 months and continuing
Software Used: 3ds Max, Photoshop, UDK, After Effects, 3D Coat, Roadkill, Modo, Maya, ect.
Project Description:A short video and little game showing the life saving capabilities of sailors in the days without helicopters. It takes place in the Great Lakes of Michigan's waters. You are on shore and have to shoot a rope to a ship stuck on a sandbar. Made for a kiosk in the Grand Rapids Public Museum at the end of 2012.
Date: November 2011
Time to Complete: 8 Weeks
Software Used: Maya, 3ds Max, Photoshop, After Effects, Flash
Project Description: This trailer shows one race from start to finish. All the animation was done by Brandon Volpe, Jesse Cutts, and Kevin Damore. Brandon was responsible for team leader and main CG artist as well as story boarding and planning of each shot and it's requirements to show the kind of game we wanted to portray.
Date: September 2010
Time to Complete: 6 Weeks
Software Used: Maya, 3ds Max, Photoshop, After Effects
Project Description: Vegas Pinball. Made in 2010. Used the game engine"Future Pinball" All custom objects and textures and true to the Las Vegas Style.