This page was made to view with the fewest amount of clicks because some prefer to see all the work on a single page.
Subway Environment
Project Description: Shown in this project is the Chrysler 300. Partly modeled in Maya, with finishing modeling, lighting, rendering all in 3ds Max. Textures all done in Photoshop. The car model I received from a source. I used Nuke to composite the basic scene and to re paint the car.
Date: July 2011
Time to Complete: 1 Month
Software Used: Maya, 3ds Max, Photoshop, Nuke
WWII Tiger Tank
Project Description: A WWII German Tiger Tank. Modeled in Maya, texturing, lighting, rendering all done in 3ds Max. I used Nuke to composite different channels using EXR's.
Date: November 2011
Time to Complete: 3 weeks
Software Used: Maya, 3ds Max, Photoshop, Nuke
WWII Destroyed German City
Project Description: WWII German City. Modeled in Maya, and 3ds Max. All the texturing was done in Photoshop. Lighting, rendering, and compositing was all done in Nuke.
Date: November 2011
Time to Complete: 3 weeks
Software Used: Maya, 3ds Max, Photoshop
Comerica Park
Project Description: The Detroit Tigers Comerica Park
Date: April 2006
Time to Complete: 2 Months
Software Used: AutoCAd, Viz Render, Paintshop Pro.
LA Riptide's Coca Cola Field
Project Description:A Los Angeles franchise football team proposal featuring the first and only football team logo with the name as The LA Riptide. Plans for the all new Coca Cola Field. Modeled in Maya. Rendered in 3ds Max. Trees are from xFrog trees.
Date: April 2011
Time to Complete: 3 Weeks
Software Used: Maya, 3ds Max, Photoshop, XFrog trees
Bose Headphones
Project Description: Bose Noise Canceling Headphones. Modeled in Maya and then imported into 3ds Max for lighting and rendering. Only Procedural shaders were used. It was rendered with Vray and compositied in After Effects.
Date: June 2011
Time to Complete: 5 Weeks
Software Used: Maya, 3ds Max, Photoshop, Vray, After Effects, Nuke
Rescue Helicopter
Project Description: Rescue Helicopter. Modeled in Maya then imported into 3ds Max and then composited in Nuke. Textures were both procedural and diffuse maps made in Photoshop.
Date: July 2011
Time to Complete: 3 Weeks
Software Used: Maya, 3ds Max, Photoshop, Vray, After Effects, Nuke
iPhone Commercial
Project Description: This HP like iPhone ad was me in front of a green screen outside in the parking lot, making planned out gestures in order and then in post production added the 2D and 3D elements. The Stadium was already half way done before I started filming.
Date: June 2009
Time to Complete: 6 Weeks
Software Used: Maya, Photoshop, After Effects
Audi R8
Project Description: A commercial that I made at Speedshape in about 6 weeks, while learning Vray and 3ds Max in the summer of 2009.
Date: July 2009
Time to Complete: 6 Weeks
Software Used: Maya, 3ds Max, Photoshop, After Effects, Nuke
Coke Can
Project Description: Made from a photo of a can , the geometry was modeled in Maya and later rendered in 3ds Max and animated in After Effects.
Date: May 2009
Time to Complete: 2 Weeks
Software Used: Maya, Photoshop, After Effects, Nuke
"Back to the Future 2" in
Stereoscopic 3D
Project Description: A shot of a flying police car converted into stereoscopic 3D from the movie "Back to the Future 2." Made at I.E. Effects for my internship during the Summer of 2011.
Date: August 2011
Time to Complete: 3 Weeks
Software Used: Nuke
Playstation 3 Game System
Project Description: Shortly after the Playstaion 3 came out I picked one up and then made an Illustration of it and then a simple installation video of the system and everything in the box.
Date: May 2008
Time to Complete: 1-2 Weeks
Software Used: Photoshop, After Effects
Vietnam Chopper
Project Description: This game is one of many I have made but this one was one of the select choice and is fun to play.
Date: Summer 2011
Time to Complete: 1-2 Weeks
Software Used: GameMaker 8, 3ds max, Vue, Photoshop, After Effects
Project Description: Vegas Pinball. Made in 2010. Used the game engine"Future Pinball" All custom objects and textures and true to the Las Vegas Style.
Project Description: This trailer shows one race from start to finish. All the animation was done by Brandon Volpe, Jesse Cutts, and Kevin Damore. Brandon was responsible for team leader and main CG artist as well as story boarding and planning of each shot and it's requirements to show the kind of game we wanted to portray.
Date: September 2010
Time to Complete: 6 Weeks
Software Used: Maya, 3ds Max, Photoshop, After Effects
Diamond Blocks
Project Description: A pong type bouce breaking blocks kind of game. Made in GameMaker and with Photoshop during the first month of 2007.
Date: January 2007
Time to Complete: 1 Weeks
Software Used: GameMaker, Photoshop
BMW M3
Project Description: The BMW Series M3. Made in Illustrator from the Detroit Auto show sample in 2008. Took about 4 weeks.
Date: March 2006
Time to Complete: 4 Weeks
Software Used: Illustrator, Photoshop
Pontiac Grand Am
Project Description: Made in Maya and background with textures of my own. The car was giving to me by an AutoDesk Employee as a sample. All Lighting, Rendering, Post,I did.
Date: April 2008
Time to Complete: 3 Weeks
Software Used: Maya, Photoshop
Indiana Jones MOD (Work in progress)
Project Description: I'm making a game/ Mod/ presentation based on the Indiana Jones Movies. I am about 1 week into it and plan to finish it in 6 weeks.
Date: January 2012
Time to Complete: WIP
Software Used: 3ds Max, Photoshop
Sketches and Traditional Art
Project Description: Some traditional and paper sketches that I have done over the years.