b4volpe@gmail.com

This page was made to view with the fewest amount of clicks because some prefer to see all the work on a single page.

Subway Environment

Project Description: Shown in this project is the Chrysler 300. Partly modeled in Maya, with finishing modeling, lighting, rendering all in 3ds Max. Textures all done in Photoshop. The car model I received from a source. I used Nuke to composite the basic scene and to re paint the car.

Date: July 2011

Time to Complete: 1 Month

Software Used: Maya, 3ds Max, Photoshop, Nuke

WWII Tiger Tank

Project Description: A WWII German Tiger Tank. Modeled in Maya, texturing, lighting, rendering all done in 3ds Max. I used Nuke to composite different channels using EXR's.

Date: November 2011

Time to Complete: 3 weeks

Software Used: Maya, 3ds Max, Photoshop, Nuke

 

WWII Destroyed German City

Project Description: WWII German City. Modeled in Maya, and 3ds Max. All the texturing was done in Photoshop. Lighting, rendering, and compositing was all done in Nuke.

Date: November 2011

Time to Complete: 3 weeks

Software Used: Maya, 3ds Max, Photoshop

 

Comerica Park

Project Description: The Detroit Tigers Comerica Park

Date: April 2006

Time to Complete: 2 Months

Software Used: AutoCAd, Viz Render, Paintshop Pro.

 

LA Riptide's Coca Cola Field

Project Description:A Los Angeles franchise football team proposal featuring the first and only football team logo with the name as The LA Riptide. Plans for the all new Coca Cola Field. Modeled in Maya. Rendered in 3ds Max. Trees are from xFrog trees.

Date: April 2011

Time to Complete: 3 Weeks

Software Used: Maya, 3ds Max, Photoshop, XFrog trees

 

Bose Headphones

Project Description: Bose Noise Canceling Headphones. Modeled in Maya and then imported into 3ds Max for lighting and rendering. Only Procedural shaders were used. It was rendered with Vray and compositied in After Effects.

Date: June 2011

Time to Complete: 5 Weeks

Software Used: Maya, 3ds Max, Photoshop, Vray, After Effects, Nuke

Rescue Helicopter

Project Description: Rescue Helicopter. Modeled in Maya then imported into 3ds Max and then composited in Nuke. Textures were both procedural and diffuse maps made in Photoshop.

Date: July 2011

Time to Complete: 3 Weeks

Software Used: Maya, 3ds Max, Photoshop, Vray, After Effects, Nuke

 

iPhone Commercial

Project Description: This HP like iPhone ad was me in front of a green screen outside in the parking lot, making planned out gestures in order and then in post production added the 2D and 3D elements. The Stadium was already half way done before I started filming.

Date: June 2009

Time to Complete: 6 Weeks

Software Used: Maya, Photoshop, After Effects

 

 

Audi R8

Project Description: A commercial that I made at Speedshape in about 6 weeks, while learning Vray and 3ds Max in the summer of 2009.

Date: July 2009

Time to Complete: 6 Weeks

Software Used: Maya, 3ds Max, Photoshop, After Effects, Nuke

Coke Can

Project Description: Made from a photo of a can , the geometry was modeled in Maya and later rendered in 3ds Max and animated in After Effects.

Date: May 2009

Time to Complete: 2 Weeks

Software Used: Maya, Photoshop, After Effects, Nuke

"Back to the Future 2" in

Stereoscopic 3D

Project Description: A shot of a flying police car converted into stereoscopic 3D from the movie "Back to the Future 2." Made at I.E. Effects for my internship during the Summer of 2011.

Date: August 2011

Time to Complete: 3 Weeks

Software Used: Nuke

 

Playstation 3 Game System

Project Description: Shortly after the Playstaion 3 came out I picked one up and then made an Illustration of it and then a simple installation video of the system and everything in the box.

Date: May 2008

Time to Complete: 1-2 Weeks

Software Used: Photoshop, After Effects

Vietnam Chopper

Project Description: This game is one of many I have made but this one was one of the select choice and is fun to play.

Date: Summer 2011

Time to Complete: 1-2 Weeks

Software Used: GameMaker 8, 3ds max, Vue, Photoshop, After Effects

. Playable right HERE at this link.

  

Vegas Pinball

Project Description: Vegas Pinball. Made in 2010. Used the game engine"Future Pinball" All custom objects and textures and true to the Las Vegas Style.

Date: June 2010

Time to Complete: 4 Weeks

Software Used: Future Pinball Engine, 3ds max, Photoshop

 

 

Grand Rapids Racing(GRR)

Project Description: This trailer shows one race from start to finish. All the animation was done by Brandon Volpe, Jesse Cutts, and Kevin Damore. Brandon was responsible for team leader and main CG artist as well as story boarding and planning of each shot and it's requirements to show the kind of game we wanted to portray.

Date: September 2010

Time to Complete: 6 Weeks

Software Used: Maya, 3ds Max, Photoshop, After Effects

Diamond Blocks

Project Description: A pong type bouce breaking blocks kind of game. Made in GameMaker and with Photoshop during the first month of 2007.

Date: January 2007

Time to Complete: 1 Weeks

Software Used: GameMaker, Photoshop

 

BMW M3

Project Description: The BMW Series M3. Made in Illustrator from the Detroit Auto show sample in 2008. Took about 4 weeks.

Date: March 2006

Time to Complete: 4 Weeks

Software Used: Illustrator, Photoshop

 

Pontiac Grand Am

Project Description: Made in Maya and background with textures of my own. The car was giving to me by an AutoDesk Employee as a sample. All Lighting, Rendering, Post,I did.

Date: April 2008

Time to Complete: 3 Weeks

Software Used: Maya, Photoshop

 

Indiana Jones MOD (Work in progress)

Project Description: I'm making a game/ Mod/ presentation based on the Indiana Jones Movies. I am about 1 week into it and plan to finish it in 6 weeks.

Date: January 2012

Time to Complete: WIP

Software Used: 3ds Max, Photoshop

 

Sketches and Traditional Art

Project Description: Some traditional and paper sketches that I have done over the years.

Software Used: Paper, Photoshop

 

 

 
Copyright © 2012 Brandon Volpe. All Rights Reserved.
b4volpe@gmail.com