As an instructor with the industry leaders in online tutorials I instructed a course for “modeling and texturing a next-gen building for games in 3ds max.” https://app.pluralsight.com/library/courses/modeling-texturing-next-gen-building-games-3ds-max-2445/table-of-contents
It is a unique workflow with modular pieces of a building using 3ds max, quixel, photoshop and marmoset. throughout these lessons I covered the modeling and texturing of a next-gen building in 3ds max and quixel. starting by using a reference photo to create a texture sheet and how to use the grid to make the modular pieces. Then I went into modeling and making our physically based shaders. with the normal maps with quixel’s ndo, and adding the lighting and preview of the model and textures in marmoset.