Brandon is a 3D Environment Artist that specializes in modeling and texturing of game environments and world building. He has a strong passion for both playing and creating video games. He is currently an Environment Artist at Gamma Prime working on a game called Cold Comfort.  Brandon is also the founder of Frog Invasion Games and the BrandV3D Studios. He has worked previously as an artist at Nascent Games, Pixlhut, Pluralsight/ Digital Tutors, and various other studios in the US.  He also volunteers at the Game Developers Conference in San Francisco. Brandon has worked on video tutorials online, game organizations, mentorships, and has released professional video tutorials with Digital Tutors.

In his scholar days, he completed his Bachelor’s Degree in Digital Animation and Game Design (DAGD) at Ferris State University in Grand Rapids, Michigan. Brandon was born and raised in Clinton Township, MI, USA.



Brandon’s background in games started way back when he was a kid always playing at the local arcade, PC games like doom and half-life and has been playing games ever since. He came from an architecture background, and then became interested in renderings and now lives and breathes creating 3D environments for video games and his work is available for you to see on his online portfolio website.




Let’s make some great games together.  He’s up for the challenge. Some of his specialties are,


  • Modeling of hard surface and structures, and objects using Maya and organic sculpts in ZBrush
  • Creation of PBR textures and materials using Photoshop, Maya, ZBrush, Substance Designer/Painter
  • Able to learn quickly and under pressure
  • Understanding of polycount, draw calls, post-processing and how that affects optimization
  • Fully aware of the proper asset creation process
  • Real-time lighting of environments and world lighting
  • The placement of objects and props for set dressing
  • Self-motivated, with the ability to critique own work



  • Bachelor’s Degree in Digital Animation and Game Design
  • 6 years’ experience as a 3D Artist / Environment Artist
  • Experience in UE4
  • Experience creating assets within a PBR system
  • Experience with Substance Designer and painter
  • Experience in ZBrush
  • Experience with terrain and textures
  • Experience working in an Agile environment
  • Strong communication skills
  • Can meet deadlines with Scope Creep priorities (High Quality, Time, and Cost in mind)
  • Ability to adapt to new technologies and learn new skills quickly
  • Can come up with creative solutions to problems by thinking outside the box
  • Experience building VR experiences in Unreal Engine 4



  • Professional Author for Digital Tutors Tutorials
  • 3 Mobile titles with Android, iOS and PC development experience
  • Experience working in an Agile environment


Software Excellent in
Maya, 3ds Max, ZBrush, Photoshop, Illustrator, XNormal, Quixel Suite, Substance Painter, Substance Designer, Unreal 4, Unity, CryEngine


Software Experience in
World Machine, 3D-Coat, TopoGun, Speedtree, After Effects, Modo


Mobile Games
Vietnam Chopper (Frog Invasion Games)
The Casino Vault Robbery (Frog Invasion Games)



Has worked for the following organizations

Gamma Prime
Nascent Games
SwordFox Workshop
Digital Tutors
Game Developers Conference (GDC)
Frog Invasion Games
Black Sand Studios
I.E. Effects


Gamma Prime: Cold Comfort
Nascent Games: Kinship
Patreon: Movie Prop of the Month Club
The SwordFox Workshop: Miami Villa
Native Studios: WarArm
Digital Tutors: Modeling and Texturing Next-Gen Building for Game in 3DS MAX
BrandV3D: Cry For Speed The Fun
Frog Invasion Games: Vietnam Chopper
Frog Invasion Games: The Casino Vault Robbery
Frog Invasion Games: Bubble Pop HD
Black Sand Studios: World at War “Operation Somalia”
CES Las Vegas: Various Projects
I.E. Effects: Gullivers Travels, Harry Potter and the Deathly Hallows Part 2